
Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.27 16:33:00 -
[1]
Here's an idea.
Train Energy Management to 5; Thermodynamics to 1. Use an interdiction maneuvers command module (on any BC).
All of a sudden you've got an 18km web.
The only nano-ships that fight outside of 18km are drone ships; easily neutralized by killing their drones. Any turret-based nano-ship past this range is doing pathetic DPS that can be easily ignored.
Congratulations, you are now killing 250m-5000m nano-ships with a ship that costs 30-40m (cane, harb, whatever).
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.27 20:27:00 -
[2]
Originally by: Lorz0r
Originally by: Mortuus You know, you could just target jam or tracking disrupt the nano ships....
Lets see, what else makes nano's sad, neuts, that takes like, 20 min to use....umm...an intercepter with web can really **** them off. Especially when coupled with a tracking disrupt.
Or hell, a bunch of heavily tanked BS with short range t2 guns and long range t2 ammo + neuts makes them cry.
countering nano with nano - check neuts - check BS argument void due to almost certain damping - check ECM - check - this is also very very difficult to maintain if one cycle fails you have a dead falcon/rook/bbird
An interceptor with minimal speed mods and a web (costing under 10m total) will have little difficulty in catching far more expensive nano-ships. Most Vagabond pilots are lemmings by fitted what everyone else does and don't fit a neut; dieing horribly to a Taranis/etc when they get jumped.
Clearly you haven't played EVE in a long while; Dampeners were nerfed by 30% then 50% with the release of Trinity and cannot dampen a BS effectively below the ranges at which these ships operate.
ECM will perma-jam a nanoship. Any ship that has enough speed to be deemed a nanoship (other than the Machariel) have very poor sensor strength and will never be able to lock a dedicated ECM ship.
Nano-ships are effective in gangs because whenever they are called primary they can quickly get out of range while standard fleets simply just slug it out. This leads to a lot of wasted firepower shooting at ships they cannot hit. The simple solution is to change tactics and engage any targets that enter web range FFA style as you do not need focused firepower to bring them down. In fights decent sized gangs, nano-ships will be entering web range quite often of the opposing gang as it is impossible to track and keep range of 5-30+ people (depending on how mentally quick you are) at a time.
This said, I realize that trying to convince people who are beyond reasoning will continue whining. I've started training Gallente ships a month ago so I can simply MWD to range and roll my face on the keyboard to successfully PvP instead of having to dance around multiple targets and hoping they're the same dumb sort that complains on these forums and have no counters fitted.
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